Watch the workflow preview
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Creative Twins workflow preview. The dedicated CreativeTrack tutorial is coming.
Load your footage. Hit Track Shot. Build your scene. CreativeTrack automatically solves the camera movement in a video or image sequence and brings the result into Unreal Engine. Add dense point clouds, 3D scene reconstruction, lens calibration, subject masks and depth maps when your shot needs them.
CreativeTrack also handles the Unreal setup: the tracked camera, Level Sequence and plate media, with Composure layers and connections for the outputs you generate. Start with the camera solve, check it against your footage, then build out the shot.
What you can create
| Feature | What you get |
|---|---|
| Automatic 3D camera tracking | A solved camera and animated Level Sequence that recreate the camera movement in Unreal. |
| Dense point clouds | A detailed spatial reference for checking the solve, placing objects and aligning your shot. |
| 3D scene reconstruction | Fast Mesh or High Quality Mesh geometry for projection and scene placement, built from saved camera tracking. |
| Lens calibration + STMaps | Corrected plates, undistort and redistort maps, and lens data for matching CG to the footage. |
| Subject masking | Named subjects excluded from tracking, plus reusable instance-ID masks. |
| Depth maps | EXR depth frames for compositing and other VFX work. |
| Automatic Composure setup | Camera, media and compositing layers set up in Unreal, with connections for the generated shot assets. |
From footage to Unreal
- Install CreativeTrack for UE 5.8 and activate your workstation.
- Open Window > Virtual Production > CreativeTrack. Import the footage, choose the frame range and set the output folder.
- Click Track Shot. Review the solved camera and point cloud against the footage.
- Use Auto Import or the generated scene JSON to bring the shot into Unreal. Open its Level Sequence to check the result.
- Set the scene scale and floor alignment. Generate the depth, lens, plate or mesh outputs you need.
- Save the Unreal level and keep the Job Folder with its source media.
Your shot files, organized
CreativeTrack saves each job in one folder, with Tracking, Media, Mesh, STMaps, Unreal and Logs added as those outputs are generated. The scene JSON tells Unreal how the camera, geometry and media connect. Import that file instead of rebuilding the shot by hand.
Some image sequences stay linked to their original location. Keep those source files available when you move or archive a job. The file reference shows exactly what to preserve.
Process locally
Your tracking and production processing run on your workstation. Initial activation requires an internet connection; valid saved authorization can support offline work between successful license checks.
Ready to track? Follow the quickstart. For better source footage, see footage best practices.
