Before processing, choose where the generated files should be saved. The software creates a dedicated subfolder structure automatically, which keeps each pass separated and organized.
Set the output folder and pass options
In the export panel, select the passes you want to generate. The available outputs include albedo, normal, specular, and depth.

Process the footage
Once the file is loaded, the output location is set, and the required passes are selected, start the process and let the software handle the rest.
During processing, the interface shows live feedback such as:
- frame progress
- processing speed
- estimated remaining time
As each pass is completed, it is written to disk immediately in the output folder. That means generated assets are saved as the job runs, rather than only appearing at the very end.
After processing finishes, you can preview the generated passes directly inside the app and scroll through them to inspect the results.

Understand the output folders
The exported content is separated into subfolders by pass type. Instead of digging through a mixed folder of frames, you get a clean structure that is easier to import into Unreal Engine, Blender, or After Effects.
For example, if you are building a relight setup in Unreal, point texture imports to the relevant pass folders one at a time and assign each map to the right part of your material.

